Tools

Airframe Ultra Loadout and Bike Planning Tools

Static planners for Airframe Ultra kits and airframes. They do not inject into the game, unlock items, or touch multiplayer.

Last updated:

Tools Hub

This hub is for planning, not for cheating. The pages under Tools are static wiki write-ups: example kits, bike comparisons, and decision flow you can read before you boot the Steam demo. They do not connect to Videocult servers, patch the exe, or give extra coolant. If a third-party site promises that, it is not this wiki.

Airframe Ultra is coming soon. Online multiplayer and split-screen both exist, so a kit you sketch here is meant for real lobbies and for the couch, not for a single-player sandbox that does not exist yet. Use Getting Started if you have not ridden, then come back here when you are staring at four bikes and four item slots.

What you can actually plan

Every rider loadout in the tests has been the same shape: one melee, one ranged, one throwable, one special, plus an airframe and a body. That is enough combinatorics to waste a Warehouse vote. The two tools on this hub exist so you pick a role before the countdown:

  • Loadout Planner — five worked examples (beginner Bluntnose, Vector booster, Cruiser bully, Hopper arena, Heavy brawler) with bike, body, and weapon trio plus why they hang together.
  • Compare Airframes — a side-by-side of Bluntnose, Vector, Cruiser, and Hopper: damage taken, boosts, handling, jump, top-end, and role, plus a short decision flow.

Neither page is a live calculator with sliders. They are readable tables and kits you can copy into the in-game creator. When the retail shop adds more weapons, we update the examples. We will not add a “generate random OP kit” button that pretends the numbers are frozen.

How these tools relate to the rest of the wiki

Tiers are opinions with a date stamp; tools are loadouts you can try tonight. Read both.

If you only open one tool, open the Loadout Planner and steal the beginner Bluntnose line: Standard body, Rider Suit, pipe or bat, shotgun or SMG. That is the kit testers recommend when someone asks “what do I pick in the tutorial.” If you already know you live for ultraboosts or long Oceandrive pulls, skip to Compare Airframes and then come back for the matching kit.

What these tools are not

They are not trainers. They are not packet editors. They are not a ranked overlay, because the game is not a ranked grind. Videocult and Akupara have talked about a buy-once multiplayer racer, not a battle-pass treadmill. Planning a Cruiser bully kit does not require a spreadsheet exploit; it requires reading that Cruiser takes 0.7x damage, handles poorly, and wants long pavement.

They are not a substitute for playtests. The February 2026 open beta is the fullest public look, and that window is closed. Numbers here come from those tests. If a later build retunes Vector’s 1.3x or Hopper’s 1.6x, the compare table will move. Check Updates when a new weekend is announced.

How to use a kit in a real session

  1. Pick a role from the decision flow on Compare Airframes: new rider, boost addict, long-map specialist, or arena jumper.
  2. Copy the matching example from the Loadout Planner.
  3. Set body and suit in the creator; see players if you do not know Standard from Heavy.
  4. Queue online or sit down for split-screen. Do not change the whole kit after one bad Warehouse brawl.
  5. After a circuit of three races, change one slot (usually throwable or special) instead of rerolling the bike.

That loop is the entire point of a static planner: fewer panicked shop purchases, fewer Hopper explosions the spec sheet cannot fix. Then leave this hub and ride. File real bugs on the tracker under Links. Bring kit notes back when a playtest adds a track or a fifth airframe. Until 1.0, Tools means paper loadouts for a game that is still coming soon.

FAQ

Frequently Asked Questions

Quick answers for racers still learning Megacity West.

Are these Airframe Ultra tools cheats?

No. They are static wiki pages: example loadouts and a bike comparison table. They do not inject into the client, change stats in a match, or connect to game servers.

Which tool should I open first?

New riders should read the Loadout Planner beginner Bluntnose kit, then Compare Airframes if they want to switch bikes. Veterans who already main Vector or Cruiser can start on the compare table.

Do the numbers work in the current demo?

They match playtest and open-beta behavior: Bluntnose 3 boosts at 1.0x taken, Vector 5 boosts at 1.3x, Cruiser 0.7x with poor handling, Hopper 1.6x and jumpy. A later build can retune them.

Can I use these kits in online and split-screen?

Yes. Airframe Ultra includes both online multiplayer and split-screen. A loadout is just your creator choices; it works in either mode.

Will you add a live stat calculator?

Not as a cheat-style overlay. If the shop grows, the planner will add more example kits and the compare page will update the table. We keep these pages readable on purpose.